Entity Hotspot Scanner
v1.0.0 · updated Nov 9, 2026
Find dense Rust map grids and investigate entity-heavy areas without deleting anything.
No dependencies: works on its own.
Installs itself with Oxide Sync. Add it to a linked server from My servers. Every future update included. How it works
- Full C# source
- Free updates
- Signed releases
- Oxide / uMod compatible
Entity Hotspot Scanner
Short description: Find dense Rust map grids and investigate entity-heavy areas without deleting anything.
Player complaints about lag near a compound or monument can be hard to investigate. Entity Hotspot Scanner provides a quick, read-only map-wide view of where entities are concentrated.
Features
- Scan entities incrementally over server frames instead of iterating the entire realm at once.
- Rank density by configurable map-grid cells.
- Break counts into broad groups such as turrets, traps, building pieces, loot containers and deployables.
- Show the approximate cell center and record whether ownership is set.
- Export the top cells and their common prefab names in JSON.
- Rate-limit repeated scans and mark interrupted scans as partial.
Commands
/hotspots scan— start a scan./hotspots top— show top ten cells./hotspots status— show scan progress./hotspots export— export JSON.- RCON:
hotspots.scan,hotspots.top,hotspots.export.
Permission
entityhotspots.admin
Requirements
Oxide/uMod for Rust.
Notes
High entity density does not prove high CPU cost or identify a network disconnect cause. Prefab categories are best-effort heuristics. No entities are moved, removed or changed.
/hotspots scanStart a scan./hotspots topShow top ten cells./hotspots statusShow scan progress./hotspots exportExport JSON.hotspots.scanRCON: start a scan.hotspots.topRCON: show top cells.hotspots.exportRCON: export JSON.
entityhotspots.admin—
Grant with oxide.grant group default entityhotspots.admin (or to a specific group or player).
Default oxide/config/EntityHotspotScanner.json, created on first load.
{
"Grid cell width in meters (50-500)": 150,
"Entities inspected per server frame (50-1000)": 200,
"Maximum entities per scan (1000-250000)": 100000,
"Minimum seconds between scans (10-600)": 45,
"Maximum cells to retain (100-10000)": 5000
}v1.0.0Nov 9, 2026Latest
Initial release
v1.0.0Nov 9, 2026
Initial release
